One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an "elevator pitch" for a story or a game.
Live action roleplaying games become mass market entertainment by the mid-30's, thanks to powerful and cheap augmented reality technology. Players can rely upon artificial "smart memories", full-blown personalities, to enhance their fun and their appreciation of the experience. Some of these players pretend to be monsters in a very violent setting where cutthroat politics are the rule.
One day, something goes wrong at the end of a game. Players do not stop playing and instead keep acting like they are dark creatures. By the time the problem is investigated, containment is not possible anymore. The company which publishes persona has been overtaken by one ambitious "vampire" and has begun the global distribution of very, very unwholesome personalities... Rooting them out becomes the top priority of law enforcement everywhere in the world.
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