One pitch a day: in August of 2011, I dedicate twenty minutes each day to writing an "elevator pitch" for a story or a game.
In a distant planet, semi-autonomous robots, or "bots", engage in free-for-all colonization. They mine, transform, build, trade, loot, search and destroy. This is the setting for an online game where players manage bots and give them sets of instructions to follow 24/7. The game only requires players to decide what they want their bots to do; day and night, bots actively pursue the goals set for them, including killing other bots. Players need not be logged on for actions to take place, which limits the load on the servers.
Botting software is not the problem but the norm; and its unbridled use a key selling point. An in-game programming interface and a framework to expand upon it with third-party add-ons is provided. The use of in-game tools designed to manipulate bots is authorized and encouraged. The use of out of game software is discouraged for security reasons until said software is green-lighted.
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